MMELVOR FIELDNOTESXP REFERENCE · 09 NOV 2026

REFERENCE · CHECK YOUR BUILD

XP, levels &
what’s confirmed.

A useful XP guide starts by separating known caps from numbers that still need in-game verification.

VersionConfirmed level detailSource
Public demoAll skills capped at level 60; most content below that cap available.Official demo post ↗
Early Access (announced)Level cap raised to 99, with content available up to that level.Official EA announcement ↗
Full release planSteam page describes planned full version content; verify details as development evolves.Steam store page ↗

Why there is no XP-to-level table here

The official sources checked for this guide confirm level caps but do not provide a complete, current XP threshold table or skill-specific XP rates. Carrying over numbers from Melvor Idle 1—or copying an unverified community spreadsheet—could mislead players about this sequel.

How to verify an XP rate in your build

  1. Open the skill and note the selected action and current level.
  2. Use the game’s current action tracking, which the Steam description says reports Skill XP per hour and items gained or used.
  3. Record the version and any active modifiers so another player can reproduce the result.
  4. Recheck after patches; the launch announcement says the team plans balance adjustments.
Planning around the cap?

Use level 60 as the demo boundary. For Early Access planning, the announced target is 99. Do not infer unlock requirements, XP totals, or time-to-level from those caps alone.

See skill availability notes →

Community data checklist

If you keep your own notes, include the date, build version, skill, action, starting level, duration, XP gained, and modifiers. Separate measured results from estimates. That turns a personal observation into useful reference material without calling it a universal rate.

Reviewed 09 November 2026 · Official sources