MMELVOR FIELDNOTESSKILL INDEX · 09 NOV 2026

SKILL INDEX · VERSION AWARE

Skills are a web,
not a checklist.

The official store description says skills interact and can benefit one another. This page sticks to confirmed availability and gives you a framework for choosing what to train.

Two counts in the official demo post

The announcement’s summary says 22 of 25 skills are included; the detailed section says 21 skills will be available. The post consistently names Astrology, Herblore, and Agility as the excluded three. We preserve that discrepancy instead of guessing which count is a typo.

Read the official demo post ↗

Three skills announced for Early Access

ANNOUNCED FOR EA

Astrology

Named by the developers as one of three skills added for Early Access. Specific training actions and XP rates are not listed here.

ANNOUNCED FOR EA

Herblore

Not available in the demo according to the official post; named as an Early Access addition.

ANNOUNCED FOR EA

Agility

Not available in the demo according to the official post; named as an Early Access addition.

How to choose your next skill

  1. Start from a need. Check a quest, recipe, item use, or unlock you want to reach.
  2. Follow dependencies. Use the in-game Codex and visible skill requirements to identify supporting skills.
  3. Account for your version. Demo skills stop at level 60; EA is announced with content up to 99.
  4. Check current action data. The Steam page describes hourly tracking for XP, items, and combat stats. Let your own build tell you what it is producing.

What we are not ranking yet

No skill-by-skill XP table, profit ranking, item yield, or optimal route is included unless it can be checked against current game data. The Early Access version may change balance and unlocks. Once reliable data is available, comparisons should name the game version and method.

Keep exploring

For a grounded first session, read the new player guide. For level caps and XP sources, visit the XP reference.

Reviewed 09 November 2026 · Sources